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Created GameConfig singleton class with localStorage persistence for game settings: - Texture quality levels: WIREFRAME, SIMPLE_MATERIAL, FULL_TEXTURE, PBR_TEXTURE - Physics enable/disable toggle for performance optimization Created MaterialFactory for quality-level-based material generation: - Planet materials with dynamic sun-oriented lightmaps - Asteroid materials preserving GLB bump textures - Sun materials with procedural fire textures Integrated GameConfig throughout game entities: - Conditional physics creation in asteroids, ship, start base - Material creation respects texture quality settings - Physics constraints only applied when physics enabled 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| CLAUDE.md | ||
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