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Build / build (push) Failing after 18s
- Update Ship class to use CONVEX_HULL physics from ship1.glb - Find geometry mesh from loaded GLB and create physics from it - Move physics creation to initialize() after mesh loads - Add fallback to BOX shape if mesh not found - Fix ship position setter for async initialization - Add null check for physics body - Set transform position directly if body doesn't exist yet - Prevents crash when position set before mesh loads - Optimize planet vertex count for performance - Reduce sphere segments from 32 to 12 - ~144 vertices vs ~1024 vertices per planet - Planets are background objects, lower poly acceptable - Update ship1.glb model 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .. | ||
| planetTextures | ||
| systems | ||
| 8192.webp | ||
| arrow.stl | ||
| asteroid2.glb | ||
| asteroid.glb | ||
| background.mp3 | ||
| cockpit2.glb | ||
| cockpit3.glb | ||
| cockpit4.glb | ||
| cockpit.glb | ||
| flare.png | ||
| ship1.blend | ||
| ship1.glb | ||
| ship1.stl | ||
| shot2.mp3 | ||
| shot.mp3 | ||
| song1.mp3 | ||
| styles.css | ||
| thrust2.mp3 | ||
| thrust3.mp3 | ||
| thrust4.mp3 | ||
| thrust5.mp3 | ||
| thrust.mp3 | ||
| thust2.mp3 | ||
| yehrat.mp3 | ||