space-game/src
Michael Mainguy 3e36662031
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Refactor start base to use GLB model instead of procedural geometry
- Create buildStarBase function in src/starBase.ts
- Load base.glb model asynchronously with SceneLoader
- Extract child mesh from imported model similar to ship implementation
- Pass position parameter to buildStarBase function
- Update levelDeserializer to call buildStarBase instead of creating cylinder
- Add static physics body with MESH shape for proper collision
- Add debug logging for base mesh loading and bounds
- Remove inline cylinder creation code from createStartBase

The start base now uses a proper 3D model instead of a simple cylinder,
providing better visual quality and more accurate collision detection.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-31 15:59:46 -05:00
..
backgroundStars.ts Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
controllerDebug.ts Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
createPlanets.ts Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
createSun.ts Adjust lighting, physics, and visual settings for improved gameplay 2025-10-28 13:19:01 -05:00
debug.ts Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
defaultScene.ts changed game dynamics. 2025-02-17 16:51:06 -06:00
demo.ts changed game dynamics. 2025-02-17 16:51:06 -06:00
explosionManager.ts Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
gameConfig.ts Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
level1.ts Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
level.ts changed game dynamics. 2025-02-17 16:51:06 -06:00
levelConfig.ts Add JSON-based level editor with localStorage persistence 2025-10-29 08:24:55 -05:00
levelDeserializer.ts Refactor start base to use GLB model instead of procedural geometry 2025-10-31 15:59:46 -05:00
levelEditor.ts Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
levelGenerator.ts Distribute asteroids in 3D spherical pattern around base 2025-10-29 08:46:54 -05:00
levelSelector.ts Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
levelSerializer.ts Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
main.ts Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
materialFactory.ts Add minimal test level with performance metrics and extensive debug logging 2025-10-30 16:33:45 -05:00
mirror.ts Initial Commit 2025-02-15 11:19:24 -06:00
planetTextures.ts Optimize WebXR performance and add procedural planet generation 2025-10-28 11:50:18 -05:00
radar.ts Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
rockFactory.ts Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
router.ts Add JSON-based level editor with localStorage persistence 2025-10-29 08:24:55 -05:00
scoreboard.ts Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
scoreEvent.ts Initial Commit 2025-02-15 11:19:24 -06:00
setLoadingMessage.ts Migrate to AudioEngineV2 and fix Meta Quest 2 controller detection 2025-10-17 13:59:48 -05:00
settingsScreen.ts Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
ship.ts Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
shipEngine.ts Add background starfield and fix scene background color 2025-10-30 09:37:30 -05:00
sight.ts Refactor ship controls to force-based physics with world-space transformations 2025-10-31 11:20:31 -05:00
sphereLightmap.ts Add controls information and fix TypeScript build errors 2025-10-30 12:25:01 -05:00
starBase.ts Refactor start base to use GLB model instead of procedural geometry 2025-10-31 15:59:46 -05:00
testLevel.ts Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
vite-env.d.ts Initial Commit 2025-02-15 11:19:24 -06:00