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- Create buildStarBase function in src/starBase.ts - Load base.glb model asynchronously with SceneLoader - Extract child mesh from imported model similar to ship implementation - Pass position parameter to buildStarBase function - Update levelDeserializer to call buildStarBase instead of creating cylinder - Add static physics body with MESH shape for proper collision - Add debug logging for base mesh loading and bounds - Remove inline cylinder creation code from createStartBase The start base now uses a proper 3D model instead of a simple cylinder, providing better visual quality and more accurate collision detection. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .github/workflows | ||
| public | ||
| server | ||
| src | ||
| .gitignore | ||
| CLAUDE.md | ||
| CONTROLLER_THRUST.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| styles.css | ||
| tsconfig.json | ||
| vite.config.ts | ||