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Michael Mainguy 3e36662031
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Refactor start base to use GLB model instead of procedural geometry
- Create buildStarBase function in src/starBase.ts
- Load base.glb model asynchronously with SceneLoader
- Extract child mesh from imported model similar to ship implementation
- Pass position parameter to buildStarBase function
- Update levelDeserializer to call buildStarBase instead of creating cylinder
- Add static physics body with MESH shape for proper collision
- Add debug logging for base mesh loading and bounds
- Remove inline cylinder creation code from createStartBase

The start base now uses a proper 3D model instead of a simple cylinder,
providing better visual quality and more accurate collision detection.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-31 15:59:46 -05:00
.github/workflows increased heap space. 2025-10-28 12:01:29 -05:00
public Refactor start base to use GLB model instead of procedural geometry 2025-10-31 15:59:46 -05:00
server Initial Commit 2025-02-15 11:19:24 -06:00
src Refactor start base to use GLB model instead of procedural geometry 2025-10-31 15:59:46 -05:00
.gitignore Initial Commit 2025-02-15 11:19:24 -06:00
CLAUDE.md Refactor sight to crosshair reticle and rename starfield to rockFactory 2025-10-30 10:21:27 -05:00
CONTROLLER_THRUST.md Refactor ship controls to force-based physics with world-space transformations 2025-10-31 11:20:31 -05:00
index.html Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
package-lock.json Optimize WebXR performance and add procedural planet generation 2025-10-28 11:50:18 -05:00
package.json Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
styles.css Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
tsconfig.json Initial Commit 2025-02-15 11:19:24 -06:00
vite.config.ts Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00