space-game/vite.config.ts
Michael Mainguy d2aec0a87b
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Add difficulty levels and upgrade BabylonJS
Implemented a level selection system with 5 difficulty modes (Recruit, Pilot, Captain, Commander, Test), each with different asteroid counts, sizes, speeds, and constraints. Upgraded BabylonJS from 7.13.1 to 8.32.0 and fixed particle system animation compatibility issues.

- Add card-based level selection UI with 5 difficulty options
- Create difficulty configuration system in Level1
- Fix explosion particle animations for mesh emitters (emitter.y → emitter.position.y)
- Implement particle system pooling for improved explosion performance
- Upgrade @babylonjs packages to 8.32.0
- Fix audio engine unlock after Babylon upgrade
- Add test mode with 100 large, slow-moving asteroids
- Add styles.css for level selection cards with hover effects

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-17 09:05:18 -05:00

32 lines
587 B
TypeScript

import {defineConfig} from "vite";
/** @type {import('vite').UserConfig} */
export default defineConfig({
test: {},
define: {},
build: {
sourcemap: true,
rollupOptions: {
output: {
manualChunks: {
'babylon': ['@babylonjs/core']
}
}
}
},
optimizeDeps: {
esbuildOptions: {
define: {
global: 'window',
}
}
},
server: {
port: 3000,
},
preview: {
port: 3000,
},
base: "/"
})