space-game/gameEditor/assets/example.scene/nodes/315c338c-b9a0-4509-839c-8802b52dc0b3.json
Michael Mainguy 4c9e1f65c0 Add BabylonJS Editor workspace boilerplate
Includes:
- Editor project configuration and cache files
- Sample scene with example meshes and geometries
- Asset files (asteroid, base GLB models, environment map)
- Vite/TypeScript configuration for editor preview
- Editor script components for game objects

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-09 07:49:00 -06:00

59 lines
986 B
JSON

{
"tags": null,
"position": [
0,
0.6388578414916992,
0
],
"rotation": [
0,
0,
0
],
"rotationQuaternion": [
0,
0,
0,
1
],
"scaling": [
0.6154924631118774,
0.678999662399292,
0.7973729968070984
],
"billboardMode": 0,
"scalingDeterminant": 1,
"infiniteDistance": false,
"ignoreNonUniformScaling": false,
"reIntegrateRotationIntoRotationQuaternion": false,
"name": "Ship",
"id": "315c338c-b9a0-4509-839c-8802b52dc0b3",
"state": "",
"metadata": {
"parentId": 1764787012172
},
"type": "TransformNode",
"uniqueId": 1764787012177,
"localMatrix": [
1,
0,
0,
0,
0,
1,
0,
0,
0,
0,
1,
0,
0,
0,
0,
1
],
"isEnabled": true,
"animations": [],
"ranges": []
}