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Implemented a level selection system with 5 difficulty modes (Recruit, Pilot, Captain, Commander, Test), each with different asteroid counts, sizes, speeds, and constraints. Upgraded BabylonJS from 7.13.1 to 8.32.0 and fixed particle system animation compatibility issues. - Add card-based level selection UI with 5 difficulty options - Create difficulty configuration system in Level1 - Fix explosion particle animations for mesh emitters (emitter.y → emitter.position.y) - Implement particle system pooling for improved explosion performance - Upgrade @babylonjs packages to 8.32.0 - Fix audio engine unlock after Babylon upgrade - Add test mode with 100 large, slow-moving asteroids - Add styles.css for level selection cards with hover effects 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
825 B
JSON
30 lines
825 B
JSON
{
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"name": "space-game",
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"deployHostname": "space.digital-experiment.com",
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"private": false,
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"version": "0.0.1",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "tsc && vite build",
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"preview": "vite preview",
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"havok": "cp ./node_modules/@babylonjs/havok/lib/esm/HavokPhysics.wasm ./node_modules/.vite/deps",
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"speech": "tsc && node ./dist/server/voices.js"
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},
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"dependencies": {
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"@babylonjs/core": "8.32.0",
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"@babylonjs/gui": "^8.32.0",
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"@babylonjs/havok": "1.3.5",
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"@babylonjs/inspector": "8.32.0",
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"@babylonjs/loaders": "8.32.0",
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"@babylonjs/materials": "8.32.0",
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"@babylonjs/serializers": "8.32.0",
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"@babylonjs/procedural-textures": "8.32.0",
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"openai": "4.52.3"
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},
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"devDependencies": {
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"typescript": "^5.4.5",
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"vite": "^5.2.13"
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}
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}
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