space-game/public
Michael Mainguy cb96b4ea6c
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Refactor sight to crosshair reticle and rename starfield to rockFactory
Created new Sight class:
- Crosshair design with circle, lines, and center dot
- Configurable radius, line length, thickness, and colors
- Green reticle color (traditional gun sight)
- Center gap and proper rendering group
- Dispose method for cleanup

Refactored Ship class:
- Replaced disc sight with new Sight class
- Changed ammo mesh to IcoSphere for better performance
- Added dispose method to clean up sight resources
- Integrated sight with configuration options

Renamed starfield.ts to rockFactory.ts:
- Better reflects the class purpose (RockFactory)
- Updated all imports across codebase
- Updated CLAUDE.md documentation

Updated asteroid model:
- Changed from asteroid2.glb to asteroid3.glb
- Added new asteroid3.blend and asteroid3.glb assets

Fixed background stars material:
- Added proper material type casting for StandardMaterial
- Fixed emissiveColor setting

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-30 10:21:27 -05:00
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planetTextures Optimize WebXR performance and add procedural planet generation 2025-10-28 11:50:18 -05:00
systems Add JSON-based level editor with localStorage persistence 2025-10-29 08:24:55 -05:00
8192.webp Initial Commit 2025-02-15 11:19:24 -06:00
arrow.stl Initial Commit 2025-02-15 11:19:24 -06:00
asteroid2.glb changed game dynamics. 2025-10-13 17:16:50 -05:00
asteroid3.blend Refactor sight to crosshair reticle and rename starfield to rockFactory 2025-10-30 10:21:27 -05:00
asteroid3.glb Refactor sight to crosshair reticle and rename starfield to rockFactory 2025-10-30 10:21:27 -05:00
asteroid.glb Initial Commit 2025-02-15 11:19:24 -06:00
background.mp3 Initial Commit 2025-02-15 11:19:24 -06:00
cockpit2.glb Initial Commit 2025-02-15 11:19:24 -06:00
cockpit3.glb Initial Commit 2025-02-15 11:19:24 -06:00
cockpit4.glb changed game dynamics. 2025-10-13 17:16:50 -05:00
cockpit.glb Initial Commit 2025-02-15 11:19:24 -06:00
flare.png Initial Commit 2025-02-15 11:19:24 -06:00
ship1.blend Add procedural lightmap system for planets and asteroids 2025-10-29 17:30:02 -05:00
ship1.glb Create mesh-based physics for ship and optimize planet geometry 2025-10-30 08:22:21 -05:00
ship1.stl Initial Commit 2025-02-15 11:19:24 -06:00
shot2.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
shot.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
song1.mp3 Migrate to AudioEngineV2 and fix Meta Quest 2 controller detection 2025-10-17 13:59:48 -05:00
styles.css Add settings screen with graphics quality and physics controls 2025-10-30 09:11:56 -05:00
thrust2.mp3 Initial Commit 2025-02-15 11:19:24 -06:00
thrust3.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
thrust4.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
thrust5.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
thrust.mp3 Initial Commit 2025-02-15 11:19:24 -06:00
thust2.mp3 Initial Commit 2025-02-15 11:19:24 -06:00
yehrat.mp3 Initial Commit 2025-02-15 11:19:24 -06:00