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Michael Mainguy d2aec0a87b
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Add difficulty levels and upgrade BabylonJS
Implemented a level selection system with 5 difficulty modes (Recruit, Pilot, Captain, Commander, Test), each with different asteroid counts, sizes, speeds, and constraints. Upgraded BabylonJS from 7.13.1 to 8.32.0 and fixed particle system animation compatibility issues.

- Add card-based level selection UI with 5 difficulty options
- Create difficulty configuration system in Level1
- Fix explosion particle animations for mesh emitters (emitter.y → emitter.position.y)
- Implement particle system pooling for improved explosion performance
- Upgrade @babylonjs packages to 8.32.0
- Fix audio engine unlock after Babylon upgrade
- Add test mode with 100 large, slow-moving asteroids
- Add styles.css for level selection cards with hover effects

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-17 09:05:18 -05:00
.github/workflows update build.yml 2025-10-16 10:30:44 -05:00
public Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
server Initial Commit 2025-02-15 11:19:24 -06:00
src Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
.gitignore Initial Commit 2025-02-15 11:19:24 -06:00
index.html Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
package-lock.json Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
package.json Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
styles.css Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
tsconfig.json Initial Commit 2025-02-15 11:19:24 -06:00
vite.config.ts Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00