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Implemented a level selection system with 5 difficulty modes (Recruit, Pilot, Captain, Commander, Test), each with different asteroid counts, sizes, speeds, and constraints. Upgraded BabylonJS from 7.13.1 to 8.32.0 and fixed particle system animation compatibility issues. - Add card-based level selection UI with 5 difficulty options - Create difficulty configuration system in Level1 - Fix explosion particle animations for mesh emitters (emitter.y → emitter.position.y) - Implement particle system pooling for improved explosion performance - Upgrade @babylonjs packages to 8.32.0 - Fix audio engine unlock after Babylon upgrade - Add test mode with 100 large, slow-moving asteroids - Add styles.css for level selection cards with hover effects 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .. | ||
| systems | ||
| 8192.webp | ||
| arrow.stl | ||
| asteroid2.glb | ||
| asteroid.glb | ||
| background.mp3 | ||
| cockpit2.glb | ||
| cockpit3.glb | ||
| cockpit4.glb | ||
| cockpit.glb | ||
| flare.png | ||
| ship1.stl | ||
| shot2.mp3 | ||
| shot.mp3 | ||
| styles.css | ||
| thrust2.mp3 | ||
| thrust3.mp3 | ||
| thrust4.mp3 | ||
| thrust5.mp3 | ||
| thrust.mp3 | ||
| thust2.mp3 | ||
| yehrat.mp3 | ||