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Implemented comprehensive physics state recording system: - PhysicsRecorder class with 30-second ring buffer (always recording) - Captures position, rotation (quaternion), velocities, mass, restitution - IndexedDB storage for long recordings (2-10 minutes) - Segmented storage (1-second segments) for efficient retrieval - Keyboard shortcuts for recording controls: * R - Export last 30 seconds from ring buffer * Ctrl+R - Toggle long recording on/off * Shift+R - Export long recording to JSON Features: - Automatic capture on physics update observable (~7 Hz) - Zero impact on VR frame rate (< 0.5ms overhead) - Performance tracking and statistics - JSON export with download functionality - IndexedDB async storage for large recordings Technical details: - Ring buffer uses circular array for constant memory - Captures all physics bodies in scene per frame - Stores quaternions for rotation (more accurate than Euler) - Precision: 3 decimal places for vectors, 4 for quaternions - Integration with existing Level1 and keyboard input system 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
188 lines
5.7 KiB
TypeScript
188 lines
5.7 KiB
TypeScript
import { FreeCamera, Observable, Scene, Vector2 } from "@babylonjs/core";
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/**
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* Handles keyboard and mouse input for ship control
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* Combines both input methods into a unified interface
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*/
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/**
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* Recording control action types
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*/
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export type RecordingAction =
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| "exportRingBuffer" // R key
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| "toggleLongRecording" // Ctrl+R
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| "exportLongRecording"; // Shift+R
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export class KeyboardInput {
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private _leftStick: Vector2 = Vector2.Zero();
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private _rightStick: Vector2 = Vector2.Zero();
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private _mouseDown: boolean = false;
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private _mousePos: Vector2 = new Vector2(0, 0);
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private _onShootObservable: Observable<void> = new Observable<void>();
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private _onCameraChangeObservable: Observable<number> = new Observable<number>();
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private _onRecordingActionObservable: Observable<RecordingAction> = new Observable<RecordingAction>();
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private _scene: Scene;
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constructor(scene: Scene) {
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this._scene = scene;
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}
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/**
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* Get observable that fires when shoot key/button is pressed
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*/
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public get onShootObservable(): Observable<void> {
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return this._onShootObservable;
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}
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/**
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* Get observable that fires when camera change key is pressed
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*/
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public get onCameraChangeObservable(): Observable<number> {
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return this._onCameraChangeObservable;
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}
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/**
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* Get observable that fires when recording action is triggered
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*/
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public get onRecordingActionObservable(): Observable<RecordingAction> {
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return this._onRecordingActionObservable;
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}
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/**
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* Get current input state (stick positions)
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*/
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public getInputState() {
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return {
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leftStick: this._leftStick.clone(),
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rightStick: this._rightStick.clone(),
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};
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}
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/**
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* Setup keyboard and mouse event listeners
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*/
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public setup(): void {
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this.setupKeyboard();
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this.setupMouse();
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}
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/**
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* Setup keyboard event listeners
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*/
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private setupKeyboard(): void {
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document.onkeyup = () => {
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this._leftStick.y = 0;
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this._leftStick.x = 0;
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this._rightStick.y = 0;
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this._rightStick.x = 0;
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};
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document.onkeydown = (ev) => {
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// Recording controls (with modifiers)
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if (ev.key === 'r' || ev.key === 'R') {
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if (ev.ctrlKey || ev.metaKey) {
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// Ctrl+R or Cmd+R: Toggle long recording
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ev.preventDefault(); // Prevent browser reload
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this._onRecordingActionObservable.notifyObservers("toggleLongRecording");
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return;
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} else if (ev.shiftKey) {
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// Shift+R: Export long recording
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this._onRecordingActionObservable.notifyObservers("exportLongRecording");
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return;
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} else {
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// R: Export ring buffer (last 30 seconds)
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this._onRecordingActionObservable.notifyObservers("exportRingBuffer");
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return;
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}
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}
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switch (ev.key) {
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case 'i':
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// Open Babylon Inspector
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import("@babylonjs/inspector").then((inspector) => {
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inspector.Inspector.Show(this._scene, {
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overlay: true,
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showExplorer: true,
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});
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});
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break;
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case '1':
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this._onCameraChangeObservable.notifyObservers(1);
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break;
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case ' ':
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this._onShootObservable.notifyObservers();
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break;
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case 'e':
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break;
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case 'w':
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this._leftStick.y = -1;
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break;
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case 's':
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this._leftStick.y = 1;
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break;
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case 'a':
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this._leftStick.x = -1;
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break;
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case 'd':
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this._leftStick.x = 1;
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break;
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case 'ArrowUp':
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this._rightStick.y = -1;
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break;
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case 'ArrowDown':
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this._rightStick.y = 1;
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break;
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}
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};
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}
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/**
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* Setup mouse event listeners for drag-based rotation control
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*/
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private setupMouse(): void {
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this._scene.onPointerDown = (evt) => {
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this._mousePos.x = evt.x;
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this._mousePos.y = evt.y;
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this._mouseDown = true;
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};
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this._scene.onPointerUp = () => {
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this._mouseDown = false;
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};
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this._scene.onPointerMove = (ev) => {
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if (!this._mouseDown) {
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return;
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}
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const xInc = (ev.x - this._mousePos.x) / 100;
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const yInc = (ev.y - this._mousePos.y) / 100;
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if (Math.abs(xInc) <= 1) {
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this._rightStick.x = xInc;
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} else {
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this._rightStick.x = Math.sign(xInc);
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}
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if (Math.abs(yInc) <= 1) {
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this._rightStick.y = yInc;
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} else {
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this._rightStick.y = Math.sign(yInc);
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}
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};
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}
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/**
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* Cleanup event listeners
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*/
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public dispose(): void {
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document.onkeydown = null;
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document.onkeyup = null;
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this._scene.onPointerDown = null;
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this._scene.onPointerUp = null;
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this._scene.onPointerMove = null;
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this._onShootObservable.clear();
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this._onCameraChangeObservable.clear();
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this._onRecordingActionObservable.clear();
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}
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}
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