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- Move scoreboard ownership from Level1 to Ship class for better encapsulation - Refactor scoreboard.initialize() to accept GLB submesh (Screen material mesh) - Dispose original material when applying AdvancedDynamicTexture to mesh - Change scoreboard background to green for visibility testing - Increase ship velocities: MAX_LINEAR_VELOCITY to 200, LINEAR_FORCE_MULTIPLIER to 1200 - Adjust ammo spawn position (y: 0.5, z: 7.1) and velocity (200000) - Update sight reticle position to match new ammo spawn point (y: 0.5) - Fix sight circle rotation and rendering group assignment - Update ship2.glb, ship1.glb, and base.glb models - Comment out ship position override in level initialization 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .github/workflows | ||
| public | ||
| server | ||
| src | ||
| .gitignore | ||
| CLAUDE.md | ||
| CONTROLLER_THRUST.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| styles.css | ||
| tsconfig.json | ||
| vite.config.ts | ||