space-game/public
Michael Mainguy f11005fdb6
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Refactor scoreboard to use GLB mesh and improve ship mechanics
- Move scoreboard ownership from Level1 to Ship class for better encapsulation
- Refactor scoreboard.initialize() to accept GLB submesh (Screen material mesh)
- Dispose original material when applying AdvancedDynamicTexture to mesh
- Change scoreboard background to green for visibility testing
- Increase ship velocities: MAX_LINEAR_VELOCITY to 200, LINEAR_FORCE_MULTIPLIER to 1200
- Adjust ammo spawn position (y: 0.5, z: 7.1) and velocity (200000)
- Update sight reticle position to match new ammo spawn point (y: 0.5)
- Fix sight circle rotation and rendering group assignment
- Update ship2.glb, ship1.glb, and base.glb models
- Comment out ship position override in level initialization

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 13:41:17 -06:00
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planetTextures Optimize WebXR performance and add procedural planet generation 2025-10-28 11:50:18 -05:00
systems Add JSON-based level editor with localStorage persistence 2025-10-29 08:24:55 -05:00
8192.webp Initial Commit 2025-02-15 11:19:24 -06:00
arrow.stl Initial Commit 2025-02-15 11:19:24 -06:00
asteroid2.glb changed game dynamics. 2025-10-13 17:16:50 -05:00
asteroid3.blend Refactor sight to crosshair reticle and rename starfield to rockFactory 2025-10-30 10:21:27 -05:00
asteroid3.glb Refactor sight to crosshair reticle and rename starfield to rockFactory 2025-10-30 10:21:27 -05:00
asteroid4.glb Update gameplay mechanics, asteroid model, and star base physics 2025-11-03 12:26:25 -06:00
asteroid.glb Initial Commit 2025-02-15 11:19:24 -06:00
background.mp3 Initial Commit 2025-02-15 11:19:24 -06:00
base.glb Refactor scoreboard to use GLB mesh and improve ship mechanics 2025-11-04 13:41:17 -06:00
cockpit2.glb Initial Commit 2025-02-15 11:19:24 -06:00
cockpit3.glb Initial Commit 2025-02-15 11:19:24 -06:00
cockpit4.glb changed game dynamics. 2025-10-13 17:16:50 -05:00
cockpit.glb Initial Commit 2025-02-15 11:19:24 -06:00
flare.png Initial Commit 2025-02-15 11:19:24 -06:00
ship1.blend Add procedural lightmap system for planets and asteroids 2025-10-29 17:30:02 -05:00
ship1.glb Refactor scoreboard to use GLB mesh and improve ship mechanics 2025-11-04 13:41:17 -06:00
ship1.stl Initial Commit 2025-02-15 11:19:24 -06:00
ship2.glb Refactor scoreboard to use GLB mesh and improve ship mechanics 2025-11-04 13:41:17 -06:00
shot2.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
shot.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
song1.mp3 Migrate to AudioEngineV2 and fix Meta Quest 2 controller detection 2025-10-17 13:59:48 -05:00
styles.css Add minimal test level with performance metrics and extensive debug logging 2025-10-30 16:33:45 -05:00
thrust2.mp3 Initial Commit 2025-02-15 11:19:24 -06:00
thrust3.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
thrust4.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
thrust5.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
thrust.mp3 Initial Commit 2025-02-15 11:19:24 -06:00
thust2.mp3 Initial Commit 2025-02-15 11:19:24 -06:00
yehrat.mp3 Initial Commit 2025-02-15 11:19:24 -06:00