|
All checks were successful
Build / build (push) Successful in 1m19s
- Move scoreboard ownership from Level1 to Ship class for better encapsulation - Refactor scoreboard.initialize() to accept GLB submesh (Screen material mesh) - Dispose original material when applying AdvancedDynamicTexture to mesh - Change scoreboard background to green for visibility testing - Increase ship velocities: MAX_LINEAR_VELOCITY to 200, LINEAR_FORCE_MULTIPLIER to 1200 - Adjust ammo spawn position (y: 0.5, z: 7.1) and velocity (200000) - Update sight reticle position to match new ammo spawn point (y: 0.5) - Fix sight circle rotation and rendering group assignment - Update ship2.glb, ship1.glb, and base.glb models - Comment out ship position override in level initialization 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| planetTextures | ||
| systems | ||
| 8192.webp | ||
| arrow.stl | ||
| asteroid2.glb | ||
| asteroid3.blend | ||
| asteroid3.glb | ||
| asteroid4.glb | ||
| asteroid.glb | ||
| background.mp3 | ||
| base.glb | ||
| cockpit2.glb | ||
| cockpit3.glb | ||
| cockpit4.glb | ||
| cockpit.glb | ||
| flare.png | ||
| ship1.blend | ||
| ship1.glb | ||
| ship1.stl | ||
| ship2.glb | ||
| shot2.mp3 | ||
| shot.mp3 | ||
| song1.mp3 | ||
| styles.css | ||
| thrust2.mp3 | ||
| thrust3.mp3 | ||
| thrust4.mp3 | ||
| thrust5.mp3 | ||
| thrust.mp3 | ||
| thust2.mp3 | ||
| yehrat.mp3 | ||