- Implement comprehensive WebXR resize gizmo system with three handle types:
- Corner handles: uniform scaling (all axes)
- Edge handles: two-axis planar scaling
- Face handles: single-axis scaling
- Use "virtual stick" metaphor for intuitive scaling:
- Fixed-length projection from controller to handle intersection
- Distance-ratio based scaling from mesh pivot point
- Works naturally with controller rotation and movement
- Add world-space coordinate transformations for VR rig parenting
- Implement manual ray picking for utility layer handle detection
- Add motion controller initialization handling for grip button
- Fix color persistence bug in diagram entities:
- DiagramEntityAdapter now uses toDiagramEntity() converter
- Store color in mesh metadata for persistence
- Add dependency injection for loose coupling
- Extract DiagramEntityAdapter to integration layer:
- Move from src/gizmos/ResizeGizmo/ to src/integration/gizmo/
- Add dependency injection for mesh-to-entity converter
- Keep ResizeGizmo pure and reusable without diagram dependencies
- Add closest color matching for missing toolbox colors
- Handle size now relative to bounding box (20% of avg dimension)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Removed console.log() from connectionPreview render observer that was
executing every frame during connection dragging. This eliminates I/O
blocking and stringification overhead in the critical VR render path.
Performance: Quick win for VR framerate improvement.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>