Commit Graph

320 Commits

Author SHA1 Message Date
bda0735c7f Add WebXR rendering mode toggle with 4 modes
Implemented a single button in the toolbox that cycles through four rendering modes:
1. Lightmap + Lighting - diffuseColor + lightmapTexture with lighting enabled
2. Emissive Texture - emissiveColor + emissiveTexture with lighting disabled (default)
3. Flat Color - emissiveColor only with lighting disabled
4. Diffuse + Lights - diffuseColor with two dynamic scene lights enabled

Features:
- Single clickable button displays current mode and cycles to next on click
- Automatically manages two scene lights (HemisphericLight + PointLight) for Diffuse + Lights mode
- UI materials (buttons, handles, labels) are excluded from mode changes to remain readable
- Button positioned below color grid with user-adjusted scaling
- Added comprehensive naming conventions documentation
- Updated inspector hotkey to Ctrl+Shift+I

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-13 10:36:03 -06:00
c7887d7d8f Optimize lightmap rendering using emissive texture approach
Changed from lightmapTexture with lighting enabled to emissiveTexture with lighting disabled for better performance. The new approach provides the same lighting illusion without expensive per-pixel lighting calculations.

- Added LightmapGenerator.ENABLED toggle for performance testing
- Updated buildColor.ts to use emissiveColor + emissiveTexture with disableLighting = true
- Updated buildMissingMaterial() to match new rendering approach
- Fixed buildTool.ts to access emissiveColor instead of diffuseColor for material color detection

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-13 09:44:56 -06:00
3f02fc7ea5 Implement lightmap-based rendering for performant lighting illusion
Replace emissive-only rendering with diffuse + lightmap system to achieve realistic lighting appearance without dynamic light overhead.

- Create LightmapGenerator class with canvas-based radial gradient generation
- Generate one lightmap per color (16 total) using top-left directional light simulation
- Cache lightmaps in static Map for reuse across all instances
- Preload all lightmaps at toolbox initialization for instant availability
- Update buildColor() to use diffuseColor + lightmapTexture instead of emissiveColor
- Update buildMissingMaterial() to use lightmap-based rendering
- Enable lighting calculations (disableLighting = false) to apply lightmaps

Lightmap details:
- 512x512 resolution RGBA textures
- Radial gradient: center (color × 1.5), mid (base color), edge (color × 0.3)
- Simulates top-left key light with smooth falloff
- Total memory: ~16 MB for all lightmaps
- Zero per-frame performance cost

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-13 09:20:40 -06:00
100c5e612c Move exit XR button to toolbox class
Refactored exit XR button creation from rigplatform to toolbox for better organization and UI cohesion.

- Add setXR() methods to DiagramManager, DiagramMenuManager, and Toolbox to pass WebXRDefaultExperience after initialization
- Create setupXRButton() in Toolbox class that creates button when entering XR
- Position button at bottom-right of toolbox (x: 0.5, y: -0.35, z: 0)
- Use Y-axis rotation (Math.PI) for correct orientation within toolbox coordinate system
- Scale button to 0.2 for appropriate size
- Remove button creation code from rigplatform

Exit button now moves with toolbox and is logically grouped with other UI elements.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-13 06:57:35 -06:00
d59c7b6e6e Enable per-instance edge rendering for hover effects
Changed EdgesRenderer to work on individual instances instead of source mesh to prevent all instances from highlighting when one is hovered.

- Remove edgesShareWithInstances flag (was causing all instances to highlight)
- Enable/disable edges directly on hovered instance
- Adjust edge width to 0.2 and color to pure white for cleaner appearance
- Remove metadata tracking in favor of checking edgesRenderer directly

This ensures only the specific hovered entity shows visual feedback while maintaining haptic feedback for all interactions.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-13 05:49:54 -06:00
0ad61bdde9 Fix XR component positioning to appear in front of user
- Use camera.getDirection() instead of manual Euler angle calculation to properly account for camera transform hierarchy
- Negate forward offsets to position objects in -Z direction (user faces -Z by design)
- Replace expensive HighlightLayer hover effect with lightweight EdgesRenderer (20-50x faster)
- Add comprehensive debug logging for position calculations

The camera has a parent transform with 180° Y rotation, causing the user to face -Z in world space. Components now correctly position in front of the user when entering XR.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-12 22:41:51 -06:00
4a9d7acc41 Optimize connection raycasting with position caching
Performance improvements:
- Added Vector3 position caching for connection endpoints
- Only update connections when meshes actually move (>0.001 units)
- Use DistanceSquared for efficient movement detection
- Replace inefficient vector length comparison

Impact:
- Static connections: 0 raycasts/second (was ~20/sec per connection)
- With 10 connections: 90-99% reduction in raycast operations
- Eliminates unnecessary curve geometry recreation

Implementation:
- Added _lastFromPosition and _lastToPosition caching
- Created hasConnectionMoved() method with tolerance threshold
- Reset cache on mesh removal and initial setup
- Clean up cache in disposal method

This dramatically reduces CPU usage in VR with multiple connections.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-12 21:46:57 -06:00
6ad04bb21a Refactor config naming and upgrade dependencies
Config changes:
- Renamed gridSnap to locationSnap for clarity
- Fixed configMenu to reference correct property
- Added debug logging to setAppConfig

Code cleanup:
- Removed commented duplicate exitXR call

Dependencies:
- Upgraded @babylonjs packages from 7.21.5 to 8.16.2
- Upgraded @mantine packages from 7.12.0 to 7.17.8

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-12 21:36:56 -06:00
293c74d7c1 Remove debug console.log from render loop
Removed console.log() from connectionPreview render observer that was
executing every frame during connection dragging. This eliminates I/O
blocking and stringification overhead in the critical VR render path.

Performance: Quick win for VR framerate improvement.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-12 21:29:24 -06:00
6d2049e1f6 Convert to unlit rendering and fix connection update error
Lighting changes:
- Disabled HemisphericLight in customEnvironment
- Changed all materials from diffuse to emissive colors
- Added disableLighting=true to all StandardMaterials
- Updated toolbox colors, diagram entities, and spinner

Bug fix:
- Fixed "Cannot read properties of undefined (reading 'pickedMesh')" error
- Added defensive check in DiagramObject.updateConnection()
- Now validates hit array has at least 2 elements before accessing

Materials now render at full brightness with unlit/flat shading.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-12 21:16:29 -06:00
cf0f359921 Position UI components relative to camera on XR entry
When entering immersive mode, toolbox and input text view now position
themselves relative to the user's initial camera position:
- Toolbox: 0.5m ahead, 0.5m below, 0.2m to the left
- Input text view: 0.5m ahead, 0.5m below (centered)

Uses camera world Y position to ensure vertical offset is consistent
regardless of head pitch/tilt when entering XR.

Also added CLAUDE.md documentation for the codebase.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-12 20:22:29 -06:00
58668443c4 Fix initialization errors when navigating to db/public/local
- Fix null reference error in buildColor.ts by initializing metadata.tools array
- Add physics engine availability check in buildRig to prevent PhysicsAggregate creation before engine is ready
- Remove duplicate scene initialization by eliminating redundant initializeEngine() call
- These fixes resolve WebGL shader compilation errors and prevent app crashes

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-15 16:25:15 -05:00
9d5234b629 Added webxr exit button 2025-02-14 11:01:27 -06:00
5ce0c9ce4f Changed menu to be consistent between mini and main size. 2024-11-22 09:25:22 -05:00
8c04b40d03 Added Branding + Auth. 2024-08-30 14:57:29 -05:00
f2b9e78e45 Updated config page. 2024-08-30 12:43:19 -05:00
4e6c3a63d0 Updated config page. 2024-08-30 12:43:19 -05:00
e69d008bfa Added 404 handler, changed page db update. 2024-08-30 12:43:19 -05:00
5d3cad0def Reintegrated VR compnent. 2024-08-30 12:43:19 -05:00
4f39030ed4 Disabled service worker, enhanced management console. 2024-08-30 12:43:19 -05:00
2397ddcd4c Updated UI to use Mantine. 2024-08-30 12:43:19 -05:00
b9152678b8 Removed dead code. 2024-08-30 12:43:19 -05:00
a9c8d3dbad Removed dead code. 2024-08-30 12:43:19 -05:00
60758ed84d Removed dead code. 2024-08-30 12:43:19 -05:00
71da2dd6a2 chnaged preview to match current connection style. 2024-08-23 10:25:26 -05:00
17206abca7 Added target sphere to pick preview 2024-08-23 10:12:07 -05:00
263879d215 Refactored private variables rig platform. 2024-08-23 10:11:03 -05:00
4cb50e5c6a Fixed initial camera rotation when entering XR. 2024-08-23 09:35:28 -05:00
ba2d9a7886 Added Directional arrows to connectors. 2024-08-23 09:26:44 -05:00
83279fa5b0 Added highlighting. 2024-08-23 08:50:00 -05:00
b443e1854b Fixed animation direction for connections. 2024-08-22 19:14:44 -05:00
c00fc55462 Moved label for connections. 2024-08-22 18:27:46 -05:00
b198605643 CHanged connector style 2024-08-22 18:21:08 -05:00
2486107041 updated linting warnings, removed unused variables. 2024-08-03 19:16:32 -05:00
a07b53f2a7 refactored web interface, updated image update code. 2024-08-03 19:12:32 -05:00
1d6c82a16a Updated db create event detail 2024-07-17 15:57:03 -05:00
1de6270f79 updated encryption to only encrypt when password is set. 2024-07-17 15:29:57 -05:00
4fdcc9694d Changed labels to help with export to glb. 2024-06-18 09:12:10 -05:00
4c300dc73b reformatted tool arrangement. Added diffusetexture to label. Added exportable to object parents. 2024-06-17 14:17:45 -05:00
e0d85a6a3d Added stl person to toolbox. 2024-06-17 11:33:24 -05:00
d08e86e92f Added websocket presence. 2024-06-14 09:38:16 -05:00
648876c06b fixed some race conditions. 2024-06-11 16:16:57 -05:00
bb9c3ec396 updated security 2024-06-11 12:19:38 -05:00
dec0041c21 updated security 2024-06-11 12:17:28 -05:00
3d3f73c259 added row level AES encryption. 2024-06-10 15:52:45 -05:00
d6941fd1bf added view only flag. 2024-06-07 09:21:18 -05:00
4a95028fe8 performance optimization, reduced face counts. 2024-06-07 08:24:31 -05:00
ffe8f60f38 performance optimization, user manager + afterRender were slowing things down. 2024-06-06 19:44:16 -05:00
9e7833b149 added ground mesh try catch. 2024-06-06 10:33:59 -05:00
cb2675bf27 added prod sourcemaps. 2024-06-06 10:06:06 -05:00
724cd79ab3 Removed html renderer, too may problems. 2024-06-06 09:22:39 -05:00
f07ea11817 Stupid hack due to race condition with click menu. 2024-06-05 16:01:49 -05:00
7315e3397a Refactored some larger classses...added enhanced map capability. 2024-06-03 08:34:48 -05:00
7806760153 removed unnecessary parameter. 2024-06-01 09:35:55 -05:00
7561a06b69 Created new interactive scaling menu. 2024-06-01 09:28:21 -05:00
06333e9123 Refactored things to be closer together in domain. 2024-05-31 19:38:30 -05:00
d8d91dd688 Fix connecter and controller bug. 2024-05-31 14:14:28 -05:00
fbafd747d3 Fix duplicator functionality. 2024-05-30 11:29:07 -05:00
63d1e627ad Added more logging. 2024-05-30 10:23:51 -05:00
1a3e9b879e Added clickMenu cleanup when multiple clicks. 2024-05-30 10:14:42 -05:00
d0b08b72e2 made connections not grabbable. 2024-05-30 10:11:07 -05:00
f26aa01211 Added Orphan connection cleanup and logging. 2024-05-30 10:08:04 -05:00
6ec28efe78 Updated way that connections are previewed. 2024-05-30 09:22:32 -05:00
cdaff97614 small change to formatting/fixed problem with mesh removal removing shared materials. 2024-05-29 09:13:06 -05:00
e85adc1386 Updated basic grab/drop. 2024-05-28 15:33:44 -05:00
2872026ac9 Upated babylonjs version, added map, camera, camerawindow. 2024-05-21 06:34:48 -05:00
15fdb938ee Added SW cache clear mechanism. 2024-05-08 09:17:06 -05:00
bbe54dc3e3 Added background noise. Refactor customEnvironment.ts 2024-05-08 07:55:42 -05:00
01874b9e9e Slight simplification refactor (no functional change) 2024-05-07 19:40:16 -05:00
3ade3d4d6a Slight simplification refactor (no functional change) 2024-05-07 19:33:06 -05:00
d8cdb019fb moved scene inspector. 2024-05-04 17:06:29 -05:00
fd774c0be2 Fixed clickmenu positioning. 2024-05-03 15:10:16 -05:00
08569de94d Fixed left controller typo. 2024-05-02 05:49:14 -05:00
d864c2e562 Fixed left controller typo. 2024-05-01 13:38:04 -05:00
a016aa749b Fixed Circular Dependency. 2024-05-01 09:11:10 -05:00
b788b64df5 Fixed Circular Dependency. 2024-05-01 08:34:25 -05:00
1dd192cd4d added initial gltf test. 2024-04-30 06:48:37 -05:00
d82df88296 Added Image upload component. 2024-04-29 13:39:05 -05:00
eb4281ac30 Moved loggers out of global module scope. 2024-04-28 11:07:03 -05:00
e27a77d674 Moved loggers out of global module scope. 2024-04-28 09:11:19 -05:00
2f29b0a2de Moved loggers out of global module scope. 2024-04-28 09:03:20 -05:00
791481e564 Added Metadata sync for friendly name 2024-04-27 06:51:24 -05:00
0e4d815225 Added Metadata sync for friendly name 2024-04-27 06:50:04 -05:00
f479f6043f Added Metadata sync for friendly name 2024-04-26 07:05:46 -05:00
4db349581b Updated Tutorial. 2024-04-25 12:38:29 -05:00
d761a59d6d removed button help from controllers. 2024-04-24 14:27:05 -05:00
36e4b04957 updated menu positioning, added b-button to enable resetting positions. 2024-04-24 14:24:22 -05:00
48c0535c8f Tweak to allow localdb not to sync to cloud and generate unique IDs for databases. 2024-04-24 11:50:23 -05:00
cfe174d564 Introduction revamp. 2024-04-24 07:50:26 -05:00
fbc39f2103 Introduction revamp. 2024-04-24 07:19:15 -05:00
c81dd8c24a Added Diagram Menu Manager. 2024-04-23 10:38:29 -05:00
e30bca5090 Refactor digramManager observer mask, updated logger in controllerbase. 2024-04-23 09:10:26 -05:00
f9127df48a Fixed grid and rotation snapping to be more sensible. 2024-04-21 07:51:15 -05:00
81c61fc6f8 Fixed grid and rotation snapping to be more sensible. 2024-04-20 17:22:14 -05:00
4b06cb2679 Fixed grab and clone to replicate properly. Changed connection size to match size menu control. 2024-04-20 08:05:09 -05:00
b2c5c85d7e Updated click menu to use Html Button. Added Scale feature. 2024-04-20 06:56:42 -05:00
ea5b8789c0 Added babylon-html, updated db to save values correctly in local storage. 2024-04-19 10:36:35 -05:00
2387fe53ef Updated how labels and text meshes are created/updated. Removed duplicates. 2024-04-17 15:00:52 -05:00
469d4a5116 DefaultScene static method to be upper case...added webGPU support (disabled as there appears to be a bug). 2024-04-17 08:18:35 -05:00
8bb77873cc Refactored scene to use DefaultScene. 2024-04-16 13:29:42 -05:00