- Switch to asteroid4.glb model with updated material handling
- Adjust difficulty parameters: increased spawn distances (220-450m range), updated force multipliers, varied asteroid sizes
- Fix scoreboard timer display (was showing frames instead of actual seconds)
- Refactor star base to use asset container with mesh merging for better performance
- Change star base physics from STATIC to ANIMATED with collision detection enabled
- Add directional lighting in level deserializer for improved scene lighting
- Clean up commented code and optimize debug logging
- Update base.glb 3D model
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Create buildStarBase function in src/starBase.ts
- Load base.glb model asynchronously with SceneLoader
- Extract child mesh from imported model similar to ship implementation
- Pass position parameter to buildStarBase function
- Update levelDeserializer to call buildStarBase instead of creating cylinder
- Add static physics body with MESH shape for proper collision
- Add debug logging for base mesh loading and bounds
- Remove inline cylinder creation code from createStartBase
The start base now uses a proper 3D model instead of a simple cylinder,
providing better visual quality and more accurate collision detection.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>