All checks were successful
Build / build (push) Successful in 1m20s
- Create buildStarBase function in src/starBase.ts - Load base.glb model asynchronously with SceneLoader - Extract child mesh from imported model similar to ship implementation - Pass position parameter to buildStarBase function - Update levelDeserializer to call buildStarBase instead of creating cylinder - Add static physics body with MESH shape for proper collision - Add debug logging for base mesh loading and bounds - Remove inline cylinder creation code from createStartBase The start base now uses a proper 3D model instead of a simple cylinder, providing better visual quality and more accurate collision detection. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
12 KiB
12 KiB