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- Create buildStarBase function in src/starBase.ts - Load base.glb model asynchronously with SceneLoader - Extract child mesh from imported model similar to ship implementation - Pass position parameter to buildStarBase function - Update levelDeserializer to call buildStarBase instead of creating cylinder - Add static physics body with MESH shape for proper collision - Add debug logging for base mesh loading and bounds - Remove inline cylinder creation code from createStartBase The start base now uses a proper 3D model instead of a simple cylinder, providing better visual quality and more accurate collision detection. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .. | ||
| planetTextures | ||
| systems | ||
| 8192.webp | ||
| arrow.stl | ||
| asteroid2.glb | ||
| asteroid3.blend | ||
| asteroid3.glb | ||
| asteroid.glb | ||
| background.mp3 | ||
| base.glb | ||
| cockpit2.glb | ||
| cockpit3.glb | ||
| cockpit4.glb | ||
| cockpit.glb | ||
| flare.png | ||
| ship1.blend | ||
| ship1.glb | ||
| ship1.stl | ||
| ship2.glb | ||
| shot2.mp3 | ||
| shot.mp3 | ||
| song1.mp3 | ||
| styles.css | ||
| thrust2.mp3 | ||
| thrust3.mp3 | ||
| thrust4.mp3 | ||
| thrust5.mp3 | ||
| thrust.mp3 | ||
| thust2.mp3 | ||
| yehrat.mp3 | ||