space-game/public
Michael Mainguy 3e36662031
All checks were successful
Build / build (push) Successful in 1m20s
Refactor start base to use GLB model instead of procedural geometry
- Create buildStarBase function in src/starBase.ts
- Load base.glb model asynchronously with SceneLoader
- Extract child mesh from imported model similar to ship implementation
- Pass position parameter to buildStarBase function
- Update levelDeserializer to call buildStarBase instead of creating cylinder
- Add static physics body with MESH shape for proper collision
- Add debug logging for base mesh loading and bounds
- Remove inline cylinder creation code from createStartBase

The start base now uses a proper 3D model instead of a simple cylinder,
providing better visual quality and more accurate collision detection.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-31 15:59:46 -05:00
..
planetTextures Optimize WebXR performance and add procedural planet generation 2025-10-28 11:50:18 -05:00
systems Add JSON-based level editor with localStorage persistence 2025-10-29 08:24:55 -05:00
8192.webp Initial Commit 2025-02-15 11:19:24 -06:00
arrow.stl Initial Commit 2025-02-15 11:19:24 -06:00
asteroid2.glb changed game dynamics. 2025-10-13 17:16:50 -05:00
asteroid3.blend Refactor sight to crosshair reticle and rename starfield to rockFactory 2025-10-30 10:21:27 -05:00
asteroid3.glb Refactor sight to crosshair reticle and rename starfield to rockFactory 2025-10-30 10:21:27 -05:00
asteroid.glb Initial Commit 2025-02-15 11:19:24 -06:00
background.mp3 Initial Commit 2025-02-15 11:19:24 -06:00
base.glb Refactor start base to use GLB model instead of procedural geometry 2025-10-31 15:59:46 -05:00
cockpit2.glb Initial Commit 2025-02-15 11:19:24 -06:00
cockpit3.glb Initial Commit 2025-02-15 11:19:24 -06:00
cockpit4.glb changed game dynamics. 2025-10-13 17:16:50 -05:00
cockpit.glb Initial Commit 2025-02-15 11:19:24 -06:00
flare.png Initial Commit 2025-02-15 11:19:24 -06:00
ship1.blend Add procedural lightmap system for planets and asteroids 2025-10-29 17:30:02 -05:00
ship1.glb Create mesh-based physics for ship and optimize planet geometry 2025-10-30 08:22:21 -05:00
ship1.stl Initial Commit 2025-02-15 11:19:24 -06:00
ship2.glb Refactor ship controls to force-based physics with world-space transformations 2025-10-31 11:20:31 -05:00
shot2.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
shot.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
song1.mp3 Migrate to AudioEngineV2 and fix Meta Quest 2 controller detection 2025-10-17 13:59:48 -05:00
styles.css Add minimal test level with performance metrics and extensive debug logging 2025-10-30 16:33:45 -05:00
thrust2.mp3 Initial Commit 2025-02-15 11:19:24 -06:00
thrust3.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
thrust4.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
thrust5.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
thrust.mp3 Initial Commit 2025-02-15 11:19:24 -06:00
thust2.mp3 Initial Commit 2025-02-15 11:19:24 -06:00
yehrat.mp3 Initial Commit 2025-02-15 11:19:24 -06:00